0 Damage = -500,000 Cbills
#1
Posted 10 January 2013 - 12:11 PM
#2
Posted 10 January 2013 - 12:13 PM
#3
Posted 10 January 2013 - 12:14 PM
Edited by Corpsecandle, 10 January 2013 - 12:16 PM.
#4
Posted 10 January 2013 - 12:15 PM
#6
Posted 10 January 2013 - 12:18 PM
#7
Posted 10 January 2013 - 12:18 PM
#8
Posted 10 January 2013 - 12:23 PM
Edited by Broceratops, 10 January 2013 - 12:24 PM.
#9
Posted 10 January 2013 - 12:43 PM
Broceratops, on 10 January 2013 - 12:23 PM, said:
And the person who is playing properly, yet is first focus target when the team stumbles into an ambush and doesn't have enough time to get enough shots to reach 100? The scout that doesn't quite reach 100, but survives and is on the winning team? The ponderous stock-engined assault that is struggling to find action because it's slower than the blob, or because the flow of battle keeps drifting just out of LOS? The newbie that just hasn't developed aim yet, and can't hit the center torso of an Awesome?
#11
Posted 10 January 2013 - 12:48 PM
Corpsecandle, on 10 January 2013 - 12:14 PM, said:
So make the punisment kick in on the second match [in a row/in an hour/in 24 hours] where this happens? I get the RL argument. I also get that if RL is getting in the way that much more often then you should be considerate to the 7 other people on the team and go address it instead of continuing to drop and hamstringing one side. And tack on an exp penalty as well so that it hits both of the commonly farmed items.
#12
Posted 10 January 2013 - 12:50 PM
#13
Posted 10 January 2013 - 01:06 PM
#14
Posted 10 January 2013 - 01:36 PM
Corpsecandle, on 10 January 2013 - 12:14 PM, said:
You're right. But that also means they would lose the money only those few times. Shouldn't be a problem, or should it? It hurts the intentional afkers MUCH more.
#15
Posted 10 January 2013 - 01:39 PM
Then with the retooled economy, they re-implemented this for whatever reason.
#16
Posted 10 January 2013 - 01:58 PM
**edit - Thinking about it...screw it, just make it a 0 cbill/xp earned
Edited by LordRush, 10 January 2013 - 02:00 PM.
#17
Posted 10 January 2013 - 02:03 PM
I GUESS that's an example of ''life happened'', but in the heat of the action, I was a little annoyed, but not mad at the dude per se. Though since I've had AFKers and DCs (probably server-side related) happen on my team for the past SEVERAL GAMES, it kinda pissed me off a bit. Just a bit. That, or that's a ''less lazy version of AFKing'' than just spawn in a game and do nothing. Now it's ''runs to a cap and stays there until they get killed''. Smooth.
#18
Posted 10 January 2013 - 02:10 PM
Sandslice, on 10 January 2013 - 12:43 PM, said:
NO LEGS FOR ANY OF THEM
#19
Posted 10 January 2013 - 02:23 PM
I would be surprised if a lot of people are still AFK farming now that they'll only get 25K CB per match. Or maybe they are.
The point is that we don't know if people are doing intentionally or not, so why demand that a fix be put in to prevent intentional AFK/DC? You could implement it, and (if it's really due to bugs) it wouldn't reduce the amount of DC/AFK and would only hurt people who are unlucky in a match or have a real life issue pop up every now and then.
The only time I play is when my 18 month old son is asleep or napping. If he get's up at anypoint, I need to leave the game right then (I usually let me team know via chat). If I'm going to get a CB penalty when that happens, it will just mean that I play less because it's out of my control. I don't think less players is what this game needs right now.
Edited by malibu43, 10 January 2013 - 02:24 PM.
#20
Posted 10 January 2013 - 02:33 PM
Mercules, on 10 January 2013 - 12:18 PM, said:
Or, as happened to me, what about the Scouts that actually go out there and do their job only to get jumped by 2-3 Streak boating ECM douches piloting rubberbanding Lights (carrying ECM, btw, not to help their teammates but to abuse the current system). I had several games last night where I had 0 damage for no other reason than just that.
Btw, I'm not jaded
Edited by Trauglodyte, 10 January 2013 - 02:34 PM.
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